For my Bachelor's thesis, I developed a prototype of a 4-Player multiplayer zombie shooter to explore Dynamic Difficulty Adjustment (DDA) in games. My research focused on measuring player performance and adapting the game experience in game to maintain engagement and challenge. The prototype features an adaptive enemy AI that scales in aggression player skill, a dynamic stat-system that adjusts player parameters to normalize the difficulty between players. By combining game design, programming, and data analysis, I created an adaptive gameplay system that enhances player immersion and ensures a balanced challenge.
Source Code: https://github.com/trytomatie/G4GBachelor
Source Code: https://github.com/trytomatie/G4GBachelor


