



A group project for the Gamedesign course. (Made in collaboration with Shaina Milde, Dilara Durmus and Markus Schwalb)
The goal of the game is to defend your organs against viruses and bacteria by deploying different immune cells. The game is structured like a tower defense game.
I implemented the following features:
- Unit system
- Unit placementsystem
- Projectile logic
- Gamemanager
- Currency system
- Statusmanager
- Upgrade system